Update#

Claude Opus 4.5 updates to the code:#

UI gamepad outline update:#

 Create a new SVG path with:
 1. Top edge: Gentle curve across the top with slight indentations for bumper/trigger areas
 2. Shoulders: Rounded shoulder areas that taper inward
 3. Body: Main body with ergonomic curves
 4. Grips/Handles: Two symmetric handles extending downward at ~30-degree angles
 5. Bottom edge: Smooth curves connecting the handles

 The path will use:
 - Cubic Bezier curves (C commands) for smooth professional curves
 - Symmetric design (mirrored left/right)
 - Proper proportions matching Xbox controller aesthetics

 Verification

 After implementation, build the project and verify visually that:
 1. The outline looks professional with smooth curves
 2. All button overlays (joysticks, D-pad, ABXY, bumpers) align properly within the outline
 3. The overall proportions match an Xbox controller style

revisions to the outline#

Done. I’ve updated 3 files to remove the top dimple:

  1. ic_gamepadgreyoutline.xml - Already done earlier
  2. ic_launcher_foreground.xml - The adaptive launcher icon foreground (used on Android 8.0+)
  3. ic_gamepad.xml - The main gamepad icon

The adaptive launcher icons (mipmap-anydpi-v26/ic_launcher.xml) reference ic_launcher_foreground.xml, so they will automatically use the updated design on Android 8.0+ devices.

Note: The PNG launcher icons in mipmap-hdpi through mipmap-xxxhdpi are raster images that would need to be regenerated (via Android Studio’s Image Asset tool) if you need the updated design for older Android versions (pre-8.0).