Update#
Claude Opus 4.5 updates to the code:#
UI gamepad outline update:#
Create a new SVG path with:
1. Top edge: Gentle curve across the top with slight indentations for bumper/trigger areas
2. Shoulders: Rounded shoulder areas that taper inward
3. Body: Main body with ergonomic curves
4. Grips/Handles: Two symmetric handles extending downward at ~30-degree angles
5. Bottom edge: Smooth curves connecting the handles
The path will use:
- Cubic Bezier curves (C commands) for smooth professional curves
- Symmetric design (mirrored left/right)
- Proper proportions matching Xbox controller aesthetics
Verification
After implementation, build the project and verify visually that:
1. The outline looks professional with smooth curves
2. All button overlays (joysticks, D-pad, ABXY, bumpers) align properly within the outline
3. The overall proportions match an Xbox controller style
revisions to the outline#
Done. I’ve updated 3 files to remove the top dimple:
- ic_gamepadgreyoutline.xml - Already done earlier
- ic_launcher_foreground.xml - The adaptive launcher icon foreground (used on Android 8.0+)
- ic_gamepad.xml - The main gamepad icon
The adaptive launcher icons (mipmap-anydpi-v26/ic_launcher.xml) reference ic_launcher_foreground.xml, so they will automatically use the updated design on Android 8.0+ devices.
Note: The PNG launcher icons in mipmap-hdpi through mipmap-xxxhdpi are raster images that would need to be regenerated (via Android Studio’s Image Asset tool) if you need the updated design for older Android versions (pre-8.0).